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Shish game (prison)

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Shish game (prison)

Available from the game two sizes:
  • Big 100*100
  • Small 80*80

 

the way of playing :

  1. Available in the game 4 colors of red - blue - green - yellow at the beginning of the game is in each prison 4 circles that are not done
  2. Exit from prison, except in the event of the appearance of No. 6 with dice.
  3. When the player throws the dice cubes and the appearance of number 6 in the cubes, he has the right to remove two circles from the prison or move one of its 12 hundred circles or 6 boxes and take out one circle, and he is entitled to play again.
  4. When the blue circle was launched from prison, saliva must deliver it to the blue boxes until reaching the end.
  5. The player will have enemies in the game that can return to the prison in Red color. It is a yellow color friend and vice versa.
  6. In the game there are 8 boxes written in this betrayal, no one can return any circle to prison.
  7. When the player succeeds in communicating 4 departments, he is entitled to play with his friend to communicate his friend's circle.
  8. He can only help his friend if the number 6 appears in one of the cubes.
  9.  Upon arrival in the final boxes, the circle ascends the greatest dice.
  10. If the blue circle is in the blue field 8, it must appear to you No. 2 with dice in order to reach the end. In the event of the appearance of No. 1 with dice, you are forced to move the circle one step and wait for the number 1 to appear again in order to reach the end.

 

note :

In the event that the circle is installed, you have no right to change your opinion and move the circle a second place, unless the place of the circle is mainly wrong.

The appropriate age: +3

Available from the game two sizes:
  • Big 100*100
  • Small 80*80

 

the way of playing :

  1. Available in the game 4 colors of red - blue - green - yellow at the beginning of the game is in each prison 4 circles that are not done
  2. Exit from prison, except in the event of the appearance of No. 6 with dice.
  3. When the player throws the dice cubes and the appearance of number 6 in the cubes, he has the right to remove two circles from the prison or move one of its 12 hundred circles or 6 boxes and take out one circle, and he is entitled to play again.
  4. When the blue circle was launched from prison, saliva must deliver it to the blue boxes until reaching the end.
  5. The player will have enemies in the game that can return to the prison in Red color. It is a yellow color friend and vice versa.
  6. In the game there are 8 boxes written in this betrayal, no one can return any circle to prison.
  7. When the player succeeds in communicating 4 departments, he is entitled to play with his friend to communicate his friend's circle.
  8. He can only help his friend if the number 6 appears in one of the cubes.
  9.  Upon arrival in the final boxes, the circle ascends the greatest dice.
  10. If the blue circle is in the blue field 8, it must appear to you No. 2 with dice in order to reach the end. In the event of the appearance of No. 1 with dice, you are forced to move the circle one step and wait for the number 1 to appear again in order to reach the end.

 

note :

In the event that the circle is installed, you have no right to change your opinion and move the circle a second place, unless the place of the circle is mainly wrong.

The appropriate age: +3

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From $21.78
Shish game (prison)
$21.78

Description

Available from the game two sizes:
  • Big 100*100
  • Small 80*80

 

the way of playing :

  1. Available in the game 4 colors of red - blue - green - yellow at the beginning of the game is in each prison 4 circles that are not done
  2. Exit from prison, except in the event of the appearance of No. 6 with dice.
  3. When the player throws the dice cubes and the appearance of number 6 in the cubes, he has the right to remove two circles from the prison or move one of its 12 hundred circles or 6 boxes and take out one circle, and he is entitled to play again.
  4. When the blue circle was launched from prison, saliva must deliver it to the blue boxes until reaching the end.
  5. The player will have enemies in the game that can return to the prison in Red color. It is a yellow color friend and vice versa.
  6. In the game there are 8 boxes written in this betrayal, no one can return any circle to prison.
  7. When the player succeeds in communicating 4 departments, he is entitled to play with his friend to communicate his friend's circle.
  8. He can only help his friend if the number 6 appears in one of the cubes.
  9.  Upon arrival in the final boxes, the circle ascends the greatest dice.
  10. If the blue circle is in the blue field 8, it must appear to you No. 2 with dice in order to reach the end. In the event of the appearance of No. 1 with dice, you are forced to move the circle one step and wait for the number 1 to appear again in order to reach the end.

 

note :

In the event that the circle is installed, you have no right to change your opinion and move the circle a second place, unless the place of the circle is mainly wrong.

The appropriate age: +3

Shish game (prison) | Bandora